My name is Henry McGehee.


I am a game developer based in Seattle Washington.

I first developed interest in coding while working as a sound designer. I picked up some Unity skills while implementing audio assets. Since then I’ve tried my hand at almost every aspect of game development, including 3d modeling, rigging, vfx, gameplay systems and UI. I have worked in Unity for eight years now and have led a team of three in the creation of two commercial games. I currently specialize in realtime visual effects.

Projects