VideoHole Episode I

Cancelled Web Game



An unreleased collaboration between an electronic musician and I. It is a browser based exploration game based on the artist's fictional world. It was meant as promotion for their debut album. The album was shelved and we never released the game.

Technologies used: Unity, C#, Blender

View Itch.io Page || Password is "pizza"

VideoHole Episode I VideoHole Episode I
VideoHole Episode I VideoHole Episode I








VideoHole Episode I

The Garden



The Garden is a first person puzzle game in the vein of Portal. It was made with a team of two for the 2026 Portland Indie Game Squad's summer slow jam.

Technologies used: Unity, C#, Blender

View Itch.io Page

VideoHole Episode I VideoHole Episode I








We Dream Standing Up



We Dream Standing Up is a game I created in two weeks for the 2022 Seattle Slow Jam. It is a resource managment game with a linear story. Made with a team of five. I directed the project, programmed it's systems, made the 3d assets and sfx.

Technologies used: Unity, C#, Blender

View Itch.io Page

VideoHole Episode I VideoHole Episode I








Merigold



Merigold is a game I created in two weeks for the 2021 Seattle Slow Jam. It’s a short narrative experience with a few interactive elements interspersed. I created everything besides the music and assets listed on itch.io page.

Technologies used: Unity, C#, Blender

View Itch.io Page

View Github Page

VideoHole Episode I VideoHole Episode I
VideoHole Episode I VideoHole Episode I